Mostrando los 20 resultados
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Altergeist Failover
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN027S/1.00If another card(s) you control is destroyed by an opponent’s card effect (except during the Damage Step): You can Special Summon 1 «Altergeist» monster from your hand. You can banish this card from your GY, then target 1 «Altergeist» monster in your GY; add it to your hand. You can only use each effect of «Altergeist Failover» once per turn.
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Altergeist Failover
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP027S/1.00If another card(s) you control is destroyed by an opponent’s card effect (except during the Damage Step): You can Special Summon 1 «Altergeist» monster from your hand. You can banish this card from your GY, then target 1 «Altergeist» monster in your GY; add it to your hand. You can only use each effect of «Altergeist Failover» once per turn.
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Cynet Conflict
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN173S/1.00When a Spell/Trap Card, or monster effect, is activated while you control a «Code Talker» monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 «Cynet Conflict» per turn.
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Cynet Conflict
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP173S/1.00When a Spell/Trap Card, or monster effect, is activated while you control a «Code Talker» monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 «Cynet Conflict» per turn.
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Fallen Sanctuary
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN014S/1.00When this card is activated: Set 1 «The Sanctuary in the Sky», or 1 Spell/Trap that mentions it, directly from your Deck. This card’s name becomes «The Sanctuary in the Sky» while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of «Fallen Sanctuary» once per turn. You can only activate 1 «Fallen Sanctuary» per turn.
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Fallen Sanctuary
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP014S/1.00When this card is activated: Set 1 «The Sanctuary in the Sky», or 1 Spell/Trap that mentions it, directly from your Deck. This card’s name becomes «The Sanctuary in the Sky» while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of «Fallen Sanctuary» once per turn. You can only activate 1 «Fallen Sanctuary» per turn.
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Fists of the Unrivaled Tenyi
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN174S/1.00When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent’s card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.
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Fists of the Unrivaled Tenyi
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP174S/1.00When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent’s card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.
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Nine Pillars of Yang Zing
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN171S/3.00When a Spell/Trap Card, or monster effect, is activated, and you control a «Yang Zing» card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other «Yang Zing» card you control.
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Nine Pillars of Yang Zing
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP171S/4.00When a Spell/Trap Card, or monster effect, is activated, and you control a «Yang Zing» card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other «Yang Zing» card you control.
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Pendulum Area
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN170S/1.00If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.
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Pendulum Area
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP170S/1.00If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.
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Vampire Domination
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN172S/1.00When a Spell/Trap Card, or monster effect, is activated while you control a «Vampire» monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 «Vampire Domination» per turn.
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Vampire Domination
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP172S/1.00When a Spell/Trap Card, or monster effect, is activated while you control a «Vampire» monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 «Vampire Domination» per turn.
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Vampire Takeover
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN168S/1.00If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 «Vampire Kingdom» directly from your Deck, then, you can Special Summon 1 DARK «Vampire» monster from your GY in Defense Position. You can only activate 1 «Vampire Takeover» per turn.
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Vampire Takeover
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP168S/1.00If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 «Vampire Kingdom» directly from your Deck, then, you can Special Summon 1 DARK «Vampire» monster from your GY in Defense Position. You can only activate 1 «Vampire Takeover» per turn.
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Void Cauldron
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN023S/1.00This card is sent to the GY if you have any cards in your hand. If an «Infernity» monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent’s card effect, you can banish 1 «Infernity» card from your GY instead.
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Void Cauldron
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP023S/1.00This card is sent to the GY if you have any cards in your hand. If an «Infernity» monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent’s card effect, you can banish 1 «Infernity» card from your GY instead.
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Yang Zing Brutality
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GFP2-EN169S/1.00If a «Yang Zing» monster you control battles an opponent’s monster, during damage calculation: Your battling monster’s ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step.
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Yang Zing Brutality
Rareza: Ultra RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GFP2-SP169S/1.00If a «Yang Zing» monster you control battles an opponent’s monster, during damage calculation: Your battling monster’s ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step.