Mostrando 1761–1780 de 1798 resultados
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Wroughtweiler
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: CRV-EN012If this card is destroyed by battle and sent to the GY: Target 1 «Elemental HERO» card and 1 «Polymerization» in your GY; add them to your hand.
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Wroughtweiler
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: CRV-SP012If this card is destroyed by battle and sent to the GY: Target 1 «Elemental HERO» card and 1 «Polymerization» in your GY; add them to your hand.
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Wynn the Wind Charmer, Verdant
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: MGED-EN120El precio original era: S/5.00.S/3.00El precio actual es: S/3.00.2 monsters, including a WIND monster
(This card is always treated as a «Familiar-Possessed» card.)
You can target 1 WIND monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of «Wynn the Wind Charmer, Verdant» once per turn. -
Wynn the Wind Charmer, Verdant
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: MGED-SP1202 monsters, including a WIND monster
(This card is always treated as a «Familiar-Possessed» card.)
You can target 1 WIND monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of «Wynn the Wind Charmer, Verdant» once per turn. -
Wynn the Wind Charmer, Verdant
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: RIRA-EN0462 monsters, including a WIND monster
(This card is always treated as a «Familiar-Possessed» card.)
You can target 1 WIND monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of «Wynn the Wind Charmer, Verdant» once per turn. -
Wynn the Wind Charmer, Verdant
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: RIRA-SP0462 monsters, including a WIND monster
(This card is always treated as a «Familiar-Possessed» card.)
You can target 1 WIND monster in your opponent’s GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of «Wynn the Wind Charmer, Verdant» once per turn. -
Xtra HERO Cross Crusader
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: DANE-EN0452 Warrior monsters
If this card is Link Summoned: You can target 1 «Destiny HERO» monster in your GY; Special Summon it. You can Tribute 1 «Destiny HERO» monster; add 1 «HERO» monster with a different name from your Deck to your hand. You can only use each effect of «Xtra HERO Cross Crusader» once per turn, also you cannot Special Summon monsters the turn you activate either of this card’s effects, except «HERO» monsters. -
Xtra HERO Cross Crusader
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: DANE-SP0452 Warrior monsters
If this card is Link Summoned: You can target 1 «Destiny HERO» monster in your GY; Special Summon it. You can Tribute 1 «Destiny HERO» monster; add 1 «HERO» monster with a different name from your Deck to your hand. You can only use each effect of «Xtra HERO Cross Crusader» once per turn, also you cannot Special Summon monsters the turn you activate either of this card’s effects, except «HERO» monsters. -
Xyz Change Tactics
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: NECH-EN094When a «Utopia» monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 «Xyz Change Tactics».
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Xyz Change Tactics
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: NECH-SP094When a «Utopia» monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 «Xyz Change Tactics».
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Xyz Import
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: AMDE-EN044S/1.00Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent’s monster to your monster as material. You can only activate 1 «Xyz Import» per turn.
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Xyz Import
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: AMDE-SP044S/1.00Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent’s monster to your monster as material. You can only activate 1 «Xyz Import» per turn.
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Xyz Reborn
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: AMDE-EN060S/1.00Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material.
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Xyz Reborn
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: AMDE-SP060S/1.00Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material.
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Xyz Tribalrivals
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: AMDE-EN045S/1.00Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent’s monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent’s monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect.
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Xyz Tribalrivals
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: AMDE-SP045S/1.00Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent’s monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent’s monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect.
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You’re in Danger!
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: DANE-EN085Reveal 3 «Danger!» monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 «You’re in Danger!» per turn.
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You’re in Danger!
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: DANE-SP085Reveal 3 «Danger!» monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 «You’re in Danger!» per turn.
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Zaralaam the Dark Palace
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: InglésSKU: GRCR-EN033S/1.00While you control a monster equipped with «Dunnell, the Noble Arms of Light», your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your «Adventurer Token» destroys an opponent’s monster by battle: You can inflict damage to your opponent equal to that destroyed monster’s original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions «Adventurer Token» from your Deck or GY to your hand, except «Zaralaam the Dark Palace».
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Zaralaam the Dark Palace
Rareza: RareCondición: Near MintEdición: 1st EditionIdioma: EspañolSKU: GRCR-SP033S/1.00While you control a monster equipped with «Dunnell, the Noble Arms of Light», your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your «Adventurer Token» destroys an opponent’s monster by battle: You can inflict damage to your opponent equal to that destroyed monster’s original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions «Adventurer Token» from your Deck or GY to your hand, except «Zaralaam the Dark Palace».